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AI Insights · Timothy · April 2022

Top 5 Neon Games Applications Performance in Kuwait Q1 2022

An overview of the performance of the top 5 Neon Games applications on a unified platform in Kuwait during Q1 2022, highlighting trends in weekly downloads, revenue, and active users.

Top 5 Neon Games Applications Performance in Kuwait Q1 2022

In the first quarter of 2022, the top 5 Neon Games applications in Kuwait showcased varying trends in weekly downloads, revenue, and active users on a unified platform. Here’s a closer look at their performance:

Tiles Hop EDM Rush Music Game from Amanotes Pte. Ltd. saw its weekly revenue peak at approximately $581 in the week of February 21. Weekly downloads reached a high of around 3K in mid-January but declined to 1.7K by the end of March. The game maintained a robust user base, with weekly active users peaking at nearly 24K in early January before gradually decreasing to around 19.7K by the end of the quarter.

FF Diamonds Cube: Brain Puzzle by Oleksii Yudintsev experienced a steady increase in weekly revenue, peaking at about $369 in late February. However, weekly downloads fell significantly from 615 at the start of the quarter to just 10 by the end of March. The game’s active user count also saw a decline, from 1.7K in late December to approximately 1.3K by the end of Q1.

Beatstar by Space Ape Ltd had a notable increase in weekly revenue, reaching $447 in early February. Weekly downloads showed an upward trend mid-quarter, peaking at 350 in early March. The game’s weekly active users rose from 703 at the start of the quarter to over 1K by the end of March.

Bricks Breaker Quest by MOBIRIX saw consistent weekly revenue, peaking at $227 in early March. Weekly downloads spiked to 327 in the same period but later settled around 94 by the end of the quarter. The game’s active user base grew from 3.9K at the beginning of the quarter to a high of 4.7K in early March before declining to 2.9K by the end of March.

Dancing Road: Hop Ball Music from Amanotes Pte. Ltd. experienced a steady increase in weekly revenue, peaking at $139 in mid-March. Weekly downloads reached a high of 1.2K at the end of January but gradually decreased to 551 by the end of March. The game’s weekly active users also saw a decline from 4K at the start of the quarter to around 3.9K by the end of March.

These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022